﻿#if UNITY_EDITOR
/// <summary>
/// AssetBundle资源包逻辑代码
/// </summary>
public partial class ESF_Logic
{
    #region OneKeyBuildAssetBundleName 一键生成AssetBundle名称
    /// <summary>
    /// 一键生成AssetBundle名称
    /// </summary>
    /// <returns>true:成功,false:失败</returns>
    [ESF_OneKeyBuild(ESF_enOneKeyBuildStep.BuildAssetBundleName)]
    public static bool OneKeyBuildAssetBundleName()
    {
        bool result = ClearAllAssetBundleName();
        result &= SetAllAssetBundleName();
        return result;
    }
    #endregion
}
#endif
